AI Insights · Timothy · July 2024
Top 5 Idler Games on Android in Netherlands Q2 2024
A look at the performance of the top 5 idler games on Android in the Netherlands during Q2 2024, including trends in downloads, revenue, and active users.
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In the second quarter of 2024, the top 5 idler games on the Android platform in the Netherlands demonstrated varied performance in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
My Perfect Hotel by SayGames Ltd showed a mixed performance throughout Q2. Revenue fluctuated, peaking at approximately $990 in the week of June 3. Downloads experienced a decline, starting at around 5.2K in early April and ending at about 3.6K by late June. Weekly active users also saw a downward trend, decreasing from 16.3K in early April to 13.3K by the end of June.
Trap Master - Squish Enemies from Mobsmile Yazilim Hizmetleri Limited Sirketi had a notable increase in weekly active users, reaching a peak of 11.6K in mid-June. Revenue saw its highest point at $204 in late April, while downloads fluctuated significantly, peaking at approximately 5.2K at the end of April.
My Aquapark: Idle Water Empire by Highcore Labs LLC showed a steady increase in revenue, starting from $51 in early April and reaching $189 by the end of June. Downloads also saw a significant rise, peaking at around 4.1K in mid-May. Weekly active users increased consistently, reaching approximately 10.4K by late June.
Clean It: Cleaning Games from Homa experienced stable revenue, with figures hovering around $200-$240 throughout the quarter. Downloads peaked at about 3.7K in early April but saw a decline towards the end of June, dropping to approximately 1.6K. Weekly active users remained relatively steady, peaking at about 10.7K in early May and maintaining around 9.8K by the end of the quarter.
Lastly, Idle Lumber Empire by AppQuantum showed strong revenue performance, peaking at around $4.6K in mid-May. Downloads fluctuated, with the highest number being approximately 2.8K in late May. Weekly active users saw a steady rise, reaching about 5.3K by the end of May and maintaining a strong presence around 4K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.